Nancy T. Smith, Ph.D.
Expertise with Unity and Blender frameworks, focused on AR/VR.
Teaching experience with undergraduate 3D graphics.
Quality mobile app development
Expertise with neural networks, genetic algorithms, data mining techniques, Bayesian nets, decision trees, pattern recognition, heuristic reasoning
27 years experience in realtime embedded application development.
Proficient in Objective-C, JAVA, Swift, Kotlin, iOS and Android frameworks, Photoshop, C, C++
Familiarity with Maya, VRML, three.js, Alexa skills, Google Dialogflow
Extremely self-motivated with the ability to inspire teammates to also strive for excellence.
Track record of very high quality software and extraordinary teamwork.
Passion for writing well-structured code and problem-solving.
Superior writing skills
Extraordinary record of acquiring and implementing new skills rapidly
Shiresmith Publishing, West Palm Beach, FL (05/2018-Present)
Software Architect and Design Lead
Flush out details of the AR/VR roadmap.
Expand iOS projects with SwiftUI and ARKit frameworks.
Design and Create AR/VR software.
Implement software and upgrades to iOS and Android applications.
HotelPlanner, West Palm Beach (1/2011-6/2020)
Mobile/Web App Developer
Head of mobile app development for iOS and Android platforms.
Designed and developed Alexa skill and Google action
CopperCom, Boca Raton, FL (05/2007-12/2010)
Senior Software Engineer
One of four engineers retained as skeleton crew to facilitate graceful shutdown of company.
Coded and tested features across all embedded subsystems and several server modules.
Manager, Software Architecture and Design (5/2007-12/2007)
Managed technical aspects of outsourced Development.
Nokia Networks, Boca Raton, FL (1/2007-5/2007)
Senior Software Engineer
SIP Signaling, IMS, FMC, C++, Unix environment.
CopperCom, Boca Raton, FL (9/2000-12/2006)
Team Lead of the Callp and Signaling Team
Responsible for embedded real-time telecom applications, including requirements, design, coding, unit testing, and integration test.
Created object oriented C++ environment with heavy use of inheritance, writing tens of thousands of lines of well structured code in embedded real-time Call Processing and SIP signaling.
Consistently led teams that prided themselves on fast delivery of high quality software, with minimal field issues.
Implemented full Class 5 functionality into a tandem switch
Played a leading role integrating Internet telephony into existing framework
Proactively coordinated major feature design and development among all subsystems
Collaborated closely with outsourcing team on major feature developmen
Spent 3 weeks in Bangalore to facilitate knowledge transfer
Delivered presentations to company
Educated development on requirements and design across entire platform
Siemens Stromberg Carlson, Boca Raton, FL 1993-2000
Software Engineer (1993-2000)
Designed and Implemented CallP, API, and redundancy software in Assembly code
Performed requirement research and documentation for Systems Engineering Dept.
The Psych Team, Pembroke Pines, FL 1990-1993
Director of Computer Operations
Managed computers and network, created reports, brochures, and books
Worked 30 hours per week while attending college full-time
Voice User Interface
GR303, MGCP, SIP
Bachelors of Computer Science, Fau (with honors) 1993
Masters of Computer Science, Fau 1995
Attended VOIP Conference and workshops, 2006
Doctorate of Computer Science, Nova Southeastern University (2012)
Research area: machine-learning, artificial intelligence
neural networks for pattern recognition of images
genetic algorithms for pattern matching of shapes
kmeans clustering for data mining of images
survey of SSL security issues
Thesis: Evolving credible facial expressions using an interactive genetic algorithm, with neural networks as a predictive fitness function.
Observatron Set Game
Eye Train: Speed Reading
Who's Who: Remembering Names and Faces
Rhythm ID iPhone App
Puppy Dogs and Santa Claus and Peanut Butter Sandwiches
Hotelplanner - iOS and Android